Once the meter reaches 100%, the awareness bar and the content on it will disappear, the basement door will break off, and Flandre will start tracking down the player at a fast speed. Once the awareness bar reaches about 80%, the black box at the far right will show an animation of a warning sign blinking rapidly, reminding the player that they should probably get rid of some of the awareness Flandre has. While there are quite a few things that can increase her awareness (listed in the Trivia section), there are also a number of things that can lower her awareness or prevent her awareness from going up for a while. Each time the player does something that is considered aware to her, the Flandre awareness bar will slowly fill up, requiring the player to keep it from reaching its full value. It has the label "Flandre awareness" and a little black box to the far left of it. A slider bar similar to the stamina bar will appear colored gray, which will slowly fill up with the color red. When the game starts, she will spawn in the basement, but the player can't see her at first because the door to the basement is locked. She has short blonde hair, an unsettling smiling expression with wide eyes, and sometimes has her head tilted, usually when she escapes the basement. She also has two "wings" with a bat-like upper rim and what looks like Christmas lights hanging from it. She wears a red and white dress, red shoes, red wristbands, a yellow ascot and a white cloche with a red bow to the right of her head. In Baldi's Basics Random Maps Series, Flandre Scarlet is described to be insane, as Remilia Scarlet locked her in the basement due to the destruction she could cause.
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